eggdanax.blogg.se

Hyper dragon ball z cyan goku
Hyper dragon ball z cyan goku















However, it sold approximately between 162,729 and 220,000 copies during its lifetime in Japan, less than the three previous Super Butōden entries. In a poll taken by Family Computer Magazine, the title received a score of 23.6 out of 30, indicating a large fan following. Reception ĭragon Ball Z: Hyper Dimension received mostly positive reception from critics and players. The title has never been officially released outside Japan and Europe, although a fan translation exist. On April 20, 1996, a compilation album containing music from the game, as well as from Dragon Ball Z: Shin Butōden and Dragon Ball Z: Super Gokuden – Kakusei-Hen was published exclusively in Japan by Columbia, featuring arranged songs composed by Kenji Yamamoto. Prior to launch, it was showcased to attendees of Shoshinkai 1995, with Club Nintendo magazine announcing that the title was planned to be released in the Mexican market. ĭragon Ball Z: Hyper Dimension was first slated to be released by Bandai in Japan on March 22, 1996, before being pushed back for a March 29 launch of the same year instead and was later released in Europe in February 1997, housed in a 20- megabit cartridge using the SA1 enhancement chip. Early previews showcased both forms of Majin Buu under the working names Buu and Original Buu respectively. Members of Toei Animation and V Jump magazine also assisted with its development. The music was composed by "Chatrita", Mitsuhiko Takano, "Nakajima" and "Tonkupon". The game was created over the course of 15 months by most of the same team who worked on the previous three Dragon Ball Z: Super Butōden entries, with producer Toshihiro Suzuki returning to helm its production alongside assistant Takeo Isogai.

#HYPER DRAGON BALL Z CYAN GOKU SERIES#

The combat system was changed, removing the split-screen system and the lifebar now acts as both health and Ki meters when executing special moves, the character's health is automatically decreased while recharging Ki increases it.ĭragon Ball Z: Hyper Dimension was the last full-fledged fighting game in the Dragon Ball series developed and released for the Super Nintendo. Unique features of the game are the ability to send a character to the back of a stage and the "Rush Battle System", which are Ki blast counterattacks when both fighters strike at the same time, as well as desperation moves available at low health. Characters can dash back and forth by pressing L and R respectively, and charge their Ki gauge by holding the Y and B buttons to unleash a Ki blast attack. Hyper Dimension employs a customizable six-button control scheme special moves and meteor combos are executed via button combinations. The roster consists of ten characters Goku, Majin Vegeta, Gotenks, Gohan, Vegetto, Piccolo, Majin Buu, Kid Buu, Frieza, and Perfect Cell. The title features three modes of play, however, the story mode is excluded in the European version. Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match. Similar to the earlier Super Butōden entries on SNES, Dragon Ball Z: Hyper Dimension is a fighting game reminiscent of Street Fighter II. Gameplay screenshot of a match between Vegetto and Kid Buu. The game has never been officially released outside Japan and Europe, although a fan translation exist. Hyper Dimension garnered positive reception from critics, but the European version received criticism for its absence of a story mode. Following from the Freezer arc to the conclusion of the Majin Buu saga, its gameplay is similar to the earlier Super Butōden entries, consisting of one-on-one fights using a main six-button configuration, featuring special moves as well as multiple game modes.ĭragon Ball Z: Hyper Dimension was created over the course of 15 months by most of the same team who worked on the previous three Super Butōden entries for Super Nintendo, with producers Takeo Isogai and Toshihiro Suzuki returning to helm its production, alongside staff from both Toei Animation and V Jump magazine assisting with its development. Based upon Akira Toriyama's Dragon Ball franchise, it is the last fighting game in the series to be released for SNES. Dragon Ball Z: Hyper Dimension is a 1996 fighting video game developed by Tose and published by Bandai for the Super Nintendo Entertainment System.















Hyper dragon ball z cyan goku